using System;
using System.Collections.Generic;
using System.Linq;
using GameFrameworkLibraly.GlobalGameObjects;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;


namespace GameFrameworkLibraly.BaseObjects
{
    /// <summary>
    /// This is a game component that implements IUpdateable.
    /// </summary>
    public abstract class MyGame : Game
    {
        public abstract LoadContentClassBase ContentManager
        {
            get;
        }
    }
}
